triadaswitch.blogg.se

Godot games
Godot games












godot games
  1. Godot games update#
  2. Godot games code#
  3. Godot games free#

True, I think what's missing right now, is more content creators committing to teaching and promoting Godot like GDQuest, Pigdev or Heatbeast do, but it will come with time. Youtube tutorial from last year is often out of date with all the changes new version has. This also results in resources being out of date quickly. If AAA is what you're looking for, then yeah, there are superior options right now but that's part of decision-making to pick the right tools for the job at hand. As for 3D, it is a bit trickier if you expect to make something AAA but otherwise it's still decent right now. It's a relatively young engine, so things do evolve pretty fast, but since the release of 3.0, I'd say it's more than functional for big projects, at least in 2D. I've been guilty of this since I started learning on 2.0, but to be honest, it's kind of a trap to always wait for the next "optimal" version.

Godot games update#

Obviously, it can also have its downsides, like if your issue is difficult to reproduce or nobody is interested in your feature proposal, it can take a bit longer to see it through if you ever do, but I'd say it's not that different than closed-source projects.įinally Godot has major update often so people just wait for "next version" I have seen so many "I will wait for 3.1" or "I can't wait for 4.0 before I start working on project". You can rely on more than just the core dev team to get what you want implemented and this makes progress much faster, especially on popular projects like Godot. That's one of the advantages of an opensource project.

godot games

You can suggest it and you can be pretty sure there will be a discussion. Same if there is a feature you want to see. Most of the community is pretty helpful and actually, when you encounter a bug, if you don't want to fix it yourself, you can still report it and pretty much anyone can help fixing it. But I just think you were pretty unlucky if that's all you got. It is true that this kind of response isn't helpful. I think there is a large group of people not willing to start before the "optimal" version of godot is released. I fear that this will result in many otherwise capable devs moving away from godot.įinally Godot has major update often so people just wait for "next version" I have seen so many "I will wait for 3.1" or "I can't wait for 4.0 before I start working on project". Or someone will come and say "I have bug X" and response they get is " Stop whining it's open source fix it and push your fix on git" Developers want engine that works their way without spending hours tweaking it or Frankenstein monster with some external editors. While godot is great the assumption that everyone wants to spend hours tweaking their engine is false.

Godot games code#

Someone will come and ask "How can I run godot on multiple screens" and answer they get is "Just code it yourself you have source code" which is not helpful. In addition to what others have said Godot suffers from "just do it yourself mentality" probably due to heavy influence of Linux users. As an open-source project, Godot does not have a fixed resource pool that needs to be managed (aside from the core devs).

Godot games free#

While it's largely resting on reduz to get the basic rendering tech done, contributors are free to work on whatever interests them. It could be more attractive engine with attitude: "Smooth development for 2D games with every release, and now you even didn't noticed it's Vulkan". It need a lot more time to develop all purpose game engine, than focused on some subset.

godot games

Came back to my hobby project after a 7-month hiatus and could pick up right where I stopped. Performance isn't the greatest, but it's predictable and I find GDScript very productive and readable. If you ask what's polished, I'd say the node system and scripting work really well in 3.0, that's what got me hooked in first place. 2D and 3D are on the same API, so Vulkan will benefit performance across the board.once it arrives some time around 2020 or so. I'd argue that rendering is one of the less polished parts of Godot due to the decision to effectively deprecate the GLES3 path back in Feb 2018, right after 3.0 release. But what part of engine is polished and heavily tested beyond graphics tech?














Godot games